While leaving channels off let's you focus on whatever you're automating, you miss out on having to plan out your network and utilize P2P and the various cables provided in the mod. com, stoneblock version is 1. But in Minecraft you need to. Thanks for the diagram. Just my two cents, but should the larger pattern providers with more rows be an option in future I suggest there be the catch that they only support processing patterns when going beyond 9 slots. I show you how channels, P2P tunnels and autocrafting works. Interface as an input, one Storage Bus to your main network, and one Storage Bus to your processing line. But honestly, i wouldn't reccomend doing it. Tunnels are 1 input to N outputs. In short, to use ID, all you need to do is use a world block exporter, with a logic card set to filter the block placed to be the one you want the flower converting, and a world block importer with the logic card set as a filter to import only the transformed product. Without getting into channels deeper, using p2p tunnels, its technically possible to run up 256 channels over a single standard cable or 1024 over a dense cable. fscan marked this as a duplicate of #3134 Oct 8, 2017. 18+: There's a command for it now. It's similar to AE2 but doesn't have channels. AE2 doesn't have any additional thought - it has artificial restrictions and limitations that actually get in the way of optimizing your network. This means (mathematically) a total of 512 channels can be run across one dense cable. shadowfactsdev. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. It only requires you to use AE2 items in the recipe for RS items, so it's not unlocked too early if you drop the mod in. Also one of the reasons TE ducts were delayed. I'm glad that's a thing. ago. Wire them ControllerFace <-> Dense cable <->P2P<->cable, this will let you at a glance see how many channels are in use and is an easy way to color code. Press question mark to learn the rest of the keyboard shortcutsWhen adding a controller to a P2P network, I am able to run 16 different P2P lines. So with just my auto crafters I'm using 240 channels! The P2P Tunnel for ME, for instance, passes through channels. Channels in AE2 - need help. Not sure where you got that info from. AE2 is more complicated, even if you ignore Channels, but far smoother, is constantly developing, and some people just want to work with the complexity. NotYourReddit18 • 1 yr. . While leaving channels off let's you focus on whatever you're automating, you miss out on having to plan out your network and utilize P2P and the various cables provided in the mod. Channels aren't a difficult concept to understand if you actually take the time to learn how they work and I think they're pretty fundamental to the way AE2 is designed and balanced. Tempzman2 • 4 yr. I. Networking and Channels: AE2 adds a whole new level of strategy to your Minecraft builds with its networking and channel system. More Topics. Keep in mind that a single controller can handle 192 channels, 32 per side, most players use large controllers for looks/laziness when planning their ae networks. Now that they are all loaded. Jan 20, 2016. The data channels connect to a network-related block. Configure Storage cells to hold diffrent types of items and change how your system stores items. A dense wire can carry all 32. I get that you can make a handful of things work using only 1 channel back to main controller. There was a 45 minute video to explain channels, if you could watch the whole thing. I hooked up a controller with 1 p2p tunnel on a face (and a quartz fibre/white cable combo for power) which feeds into a smart cable as a test. Press J to jump to the feed. While I personally don't mind channels, not having to deal with them means faster ramp up from AE2 start to auto-processing all the things. The ME Controller is the routing hub of a ME Network. MK234. Device missing channel. To Reproduce. Pictures aren't the best but I've tried to emulate a data centre, cables are all under the floor connected using subnets, there's a section of. Quartz Fiber transfers Power but not channels. #1. I have use Skyfactory 2 as the example. One for all the export busses and one for all the import busses. Today is the. An easy (ish) way to debug P2P networks is to put a dense cable on a controller and put your p2p tunnel on the dense cable, so that way you can tell how many channels the p2p tunnel is pulling in. This allows you to connect channels from that dense cable and, since you can have multiple outputs with P2P tunnels, you could always hook up 16 P2P outputs and use those 32 channels sparingly. Just for funz, you could set the distance to 0 and see its result. More Topics Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop. When you've connected your pylons to your Spatial IO Port, if everything is cabled correctly, after a short calculation period you should see an efficiency number. Place one between the controller and P2P and one or two on the other end to split regular. (2) One chest. Those with indoor metal antennas will find that grounding them is one way to gain better reception and get more channels. While the new channels add a lot of nuance in AE2 that wasn't in it's predecessor you now have to really plan out your setup well for it to not. /ae2 channelmode Options are "default" (8 normal, 32 Dense), "x2" (16, 64), "x3" (24, 96) , and "x4" (32, 128) to significantly. Every part in AE2 has an internal energy buffer, but it's small. 2 In Conclusion . The Network Visualisation Tool is a tool added by the AE2 Stuff mod. There have been massive overhauls and changes to Applied Energistics when it updated for 1. Applied Energistics 2 (AE2) is a comprehensive mod for Minecraft that introduces a unique approach to in-game inventory management. items in storage drawers and connect the controller to the ME network with a storage bus. I have an Empowerer from Actually Additions 2, but it seems to be fighting for bandwidth with my Molecular Assemblers. The standard Sub-Net connection is an ME Storage Bus looking into an ME Interface. I'm aware of that. leytilera opened this issue Feb 18, 2016 · 10 comments. the pylons you see near the top that LOOK connected. Furious1964. The new mechanics (and especially the use of multiparts) in AE2 are awesome. 20, AE2 offers an in-game guide. The command is /ae2 channelmode <mode> to. Channel Modes. yep it requires more channels since each interface uses one. Now you need to get named item 1 into the second inscriber which contains a different name plate press that’ll turn it into named item 2. Instead of subnets, you can also use p2p tunnels to condense channels 32:1 (one dense cable per channel). For example redstone You can set an input on one part of your network and an output at another part of your network. from actually additions and drawers/drawer controllers from storage drawers are a HUGE help for those wanting a bit more use out of those storage buses, or if the. 1. Otherwise, if no channel is left, it stays pink and you see "Device Offline". Create, Applied Energestics 2, and ComputerCraft working together in a single room. Hold on to your hard hats, there's gonna be one heck of a text wall under construction. But a 3x3x3 controller has like several hundreds of channels, so I think you don't need to be too worried. Power will flow but not data, so those 8 devices will not use channels on your main network. r/feedthebeast. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. You can always use the storage bus -> interface technique to connect additional storage networks. Most devices such as standard cables, and machines can only support up to 8 channels. ago. And I'm totally in love with the channel system. I have use Skyfactory 2 as the example. Join. 31, no extra mods except client version of lag goggles to debug my base in-case of lag spikes. This means you can either run 4 pairs of 32 (128, 120 usable) or 32 pairs of 8 (256, 192 usable) across the quantum link since only one cable can go through it. Start with this. You can craft in 4 ways: normal click: like in the normal crafting table, you get one ‘unit’ to your cursor. . Its closest competition, Refined Storage, is more of a tool; it provides a very similar set of abilities, but lacks any significant challenges of its own. Welcome to the Applied Energistics Mod! This mod is all about digital storage and is much more complicated to it's counter part Refined Storage. But even a second dense cable placed on a bottom corner only picks up 2 more channels instead of the other 6. Also, you can put p2p tunnels directly on a. 10 today I realized, that you cant use more than 5 terminals onto one system. Interior: 135 Tunnels giving 4320 channels, 5 sides on the outside are required to extract these tunnels. The mod includes a network-based storage sy. Today we are looking at Applied Energistics 2 an. More Topics. (4) some EnderIO item conduits. Then you'll need a way to take the items out of the inscribers, either a import bus on each, or a different method and put it into a chest with a single import bus to save channels. I'm kinda surprised that most packs don't call that feature out. . will post updates on free time to show my advancement in the base. More Topics Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop. This is because 2 P2P tunnels (ME) will take up 2 channels and with the controller, the channels auto-route to the controller. 1. When you've connected your pylons to your Spatial IO Port, if everything is cabled correctly, after a short calculation period you should see an efficiency number. Yes, the two tunnels will take two channels but it makes connecting things a lot easier. Go to the issues page and click new issue; If applicable, use one of the provided templates. I haven't figured out how to get more short of making a second quantum bridge. The only time you'll have to burn though channels then is for AE2's crippled autocrafting (which I still find to be annoying as all hell). Just my two cents, but should the larger pattern providers with more rows be an option in future I suggest there be the catch that they only support processing patterns when going beyond 9 slots. I connected the Red network and the Purple networks together like this: Cable (Red Network) > Storage Bus > Interface > Cable (Purple Network) and if I had one of the import buses on one of the machines import an item, it would be able to access the drive in the Red network and vice versa. There is a new configuration option in the general section (channels) that controls this, and a new in-game command for the operator to change modes and profiles from within the game. Put an anchor on the bridge at the bank end and add a dense cable to the top of the controller. Every block you are connecting to the ring in the distance is going to take up a channel of your main network. Nah, I have a ring with a zig zag of 6 tall spikes around it to do most of them. Here you can see we have 64 ME Drives, each need one channel. MODPACK RELEASE: Autumnful. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading,. It's like if Thaumcraft had an option to completely remove research from the game, or Blood Magic an option to make it so you can't actually be killed by any of. So you can have as many inserters (conduits) and belts and whatever items that you need to automate your factory. AE2 doesn't have any additional thought - it has artificial restrictions and limitations that actually get in the way of optimizing your network. Get a crafting terminal (this is a world changer here). The ME Dense Cable is the only cable that can support 32 channel simultaneously so it can be used as a main data line to connect to another ME Controller or branch off into 8 channel distribution lines via ME Glass Cable, ME. . Not quite. It keeps saying missing channel, but it has a full 32 channels going to that side off the compact machine, am I missing something? Picture of setup. fscan closed this as completed Oct 8, 2017. That's great! Just what I've been looking for. With subnetworks you can automate nearly anything that can be automated. ME cables are the backbone of any network, connecting all devices on your network. Please come visit our homepage or chat with us on Discord. On a more meta note, this has been talked to death on this sub. Once the system detects named item 1 has finished it’ll put it and the next 8 components and named item 1 into the chest. r/feedthebeast. Transparent block. Applied Energistics 2 tutorial. Use quartz fiber to connect power only to separate AE2 network. Networking and Channels: AE2 adds a whole new level of strategy to your Minecraft builds with its networking and channel system. total size 29x29x9. Each p2p uses a channel. Side note: this is being done in the mining dimension since server restrictions keep me from doing all this in my main stoneblock base. For the easiest way to automate inscribers, you need: (1) One ME interface. I'm unsure how the controllers function. Asking for a smaller version, more compact version, or more efficient version of something will also be considered invalid. If you are really worried about wasting channels, you could use a subnet to handle the p2p tunnels . cfg file in your installation folder and open it with notepad, there should be an option to disable channels entirely. All you need to do is stick the metal piece in a potted plant to ground it into the soil. 7 of which are in use between the IO port and the SCS, and 8 in use between the controller and the IO Port. Basically, a single face of a controller can connect to a P2P input bus using a single channel. Bear in mind that you are still limited by the maximum number of channels from AE2(32 by default). 10, Forge 10. The mod includes a network-based. Channels just make the mod not brain dead easy or overpowered, and once you think about it it’s not really something hard to overcome. You can also use p2p tunnels for getting extra. Applied Energistics 2's ME Networks require Channels to support devices which use networked storage, or other network services. The best way to get your head round it all (I found) is to have a length of dense cable from the ME Controller then 4 other cables as off shoots - each normal cable will take 8. The first tier of AE2 tech, such as the , Certus Quartz Wrench, Certus Quartz Cutting Knife, and Certus Quartz tools, uses Certus Quartz as the primary crafting ingredient. Can I increase the amount of channels somehow?More Topics Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop. Once you have this it opens up the ability to use more than 8 devices and you can remove the energy acceptor. • 6 yr. 4 Subordination: Respect My AuthoriTAY . Most are so small that they don't even have their own Controller, which is called "Ad-Hoc. 1. There is support for both private and public channel networks. Replace the left P2P bus (on your controller network) with a Storage Bus. Add a Comment. defakto227 • 4 yr. To keep it really simple: P2P ist just a different way of wiring your network. 180. Different devices can be connected to the ME Network, such as an ME Drive, for the. depends on your channel usuage. Storing players in the Spatial Storage System must be done with care, more info below!You can support me and the channel! Read more here: you really get into it and stuff, AE2 is amazing. Then, slap a ME Storage bus on the Tier 1 block (at the bottom) and set it to store inferium. You can also jump into P2P tunnels if you need to multiply the number of channels you want to send across the quantum bridges. mc-complex. If you need even more channels, you can craft ME Dense Cable, which can hold 32 channels. I've got a couple floors of crafting CPU's and molecular assemblers that I'm trying to hook up, but I can't seem to run more than 4 p2p tunnels over a cable, with 8 p2p tunnel devices. By far the most common is ME (to transfer up to 32 channels per input Tunnel), but there's also RF/FE, EU, Items, Fluids, Light, and maybe others. But even a second dense cable placed on a bottom corner only picks up 2 more channels instead of the other 6. The p2p devices need their own channels. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. First I'd highly recommend you change out those glass fibre cables with smart cables. For the most part, consider it less an update and more a whole new. The second most commonly used type would be the FE P2P Tunnel, which transfers Forge Energy (the most common energy system; same as RF, µI, CF, IF, and possibly others). P2P Tunnel or "Point to Point Tunnels" are a versatile configurable system to move items / redstone / power / and fluids from one location to another though an existing ME Network without storage. It is not possible to have 2 ME Controller in one ME Network. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. 1. And they are all considered to be part of the same network. If it's more than 8 use Dense Cables if it's less just use Normal Cables (smart cables are only needed to identify channel usage) also if you have AE2 stuff you could just use the. I have to connect extra cables to reach all 14 interfaces. P2P Tunnel or "Point to Point Tunnels" are a versatile configurable system to move items / redstone / power / and fluids from one location to another though an existing ME Network without storage. Channels are not as complex as you make it sound like. The complexity of AE2 was prohibitive for many people. quartz cable wont connect networks, just power. Neither. AE2 disks can only store 63 types of items. If I have 10 different non-AE2 machines I don't want to have 10 different p2p tunnels or have 1 energy cell with 10 different long TE ducts. Nov 21, 2014. Its a little more of a challenge to setup. The other way round may be harder. I do personally prefer AE2. (The more you have of them, the more of a mess it becomes keeping track of what connects to what. Exactly. It is very central points of the mod. But honestly, i wouldn't reccomend doing it. Dalarrus • 4 yr. More Topics. In addition, they can bundle network channels to carry more channels from one point to another across a. Don't get me wrong, i know a smart cable has 8 and a dense cable has 32 but what i mean is to have "infinit" channels like in the SSD (super soaryn drive) where u use subnetwork. While leaving channels off let's you focus on whatever you're automating, you miss out on having to. (Or maybe also if. Your "main network" just needs 1 channel for an interface as an input/output for all other networks and another channel for a storage bus attached to a storage network like a SSD, but there are better designs in my opinion. AE2 is more complicated, even if you ignore Channels, but far smoother, is constantly developing, and some people just want to work with the complexity. Found something new, i used some dense cable's to see if the problem is with the standard glass cable. . This is no longer a problem. Nightcaste • 4 yr. The best way to get your head round it all (I found) is to have a length of dense cable from the ME Controller then 4 other cables as off shoots - each normal cable will take 8 channels from the dense cable, meaning you use all channels available. Of course, it is limited by the number of channels a cable attached to it can carry. Or use other mods to insert into any ME Interface. AE2 channel and p2p question. Channels have made AE2 harder to use and a bit less convenient but it is more nuanced and interesting to technical minded people. And this is how ae2 work my friend . You can also expand your controller into a multiblock if you run out of sides. With the channel mechanics that are currently in place, you can place a controller surrounded by 6 different color dense cables and then place 32 p2p connections on each cable, for a theoretical max of 6144 channels per controller, so why in the world would you ever need to have more than one controller. 2 channels dedicated to to 5 crafting CPU’s (4 small, 1 large) with the rest on interfaces surrounded by assemblers. The main thing to rember, P2P is single input, multiple output. (tested this for some time)the cables already viewed by the first player seem to partially work (text is flikkering on the tracker) but once. So a cuboid crafting tower with 8 providers and 8 to 48 assemblers will use all the channels on one cable. In total: 22816 channels through P2P tunnels, but there are a few more that I forgot when I recorded the video. X = Assembler O = Interface. #4. Now a crafting network is completely different. P2P Tunnel or "Point to Point Tunnels" are a versatile configurable system to move items / redstone / power / and fluids from one location to another though an existing ME Network without storage. I rarely make more. Im not quite sure about how energy cells work, where would the cell go?In your example, there would be 2 channels in use. This item is a pack of lines containing one power cable and eight data channels. #9. BUT I fear I might be out of channels one day, once I have so many ME Storage Buses. That basically broke everything. By the end of E2:E I had 5 full channels full. To carry out 32 channels use a dense cable (any color, different colors don't connect) and then you could use a dense cable to connect your p2p on other dense cables coming off the controllers. If so infinite channels is probably a much better way to describe it since there are still channel-like limitations to network design. 18 & 1. All the stuff along the outside could be improved and you could easily add a couple of hundred by not having everything feed back into the controller as I did. This can easily be overrun when you get into auto crafting and or lots of storage locations. Cables. The issue: When I connect the tower with two levels of the mentioned layout, the dense cable on the controller reads 8 of 32 channels. Any device will try to find the shortest path to the controller. The ME Export Bus is a transparent block added by Applied Energistics 2. ME Drives are a device in Applied Energistics 2 which allow users to store up to 10 ME Storage Cells as opposed to a single cell that can be placed in a ME Chest . It is possible to transport energy, fluids, vis, redstone signals, light, and even space. Most, but not all, AE2 devices require a channel before it will turn on. #1. There are 16 coloured Smart Cables available to. You mentioned "AE2 power banks. 188 ME Controller blocks. The key to large networks in AE2 is using P2P tunnels hooked up to dense cables on controllers. Without autocrafting there is absolutly no need for a controller. Manages a single auto crafting task from start to finsh, built of various crafting units. Main network on that one p2p system: 56 channels / 32 max Subnetwork: 8/8 channels. You can't do much in AE without them. Refined Storage is easier to set up as a storage system and can autocraft everything that goes into a crafting table past that, AE2 is pretty much the winner. The ME Network is a multi-block structure added by the Applied Energistics 2 mod. r/feedthebeast. The interfaces also transfer channels and the algorithm that determines what channel gets used for what is kinda terrible. Put the Encoded Pattern in the ME Interface. Then again, the issue might just be something like not understanding the Channel system. Put a silicone press into this inscriber, the logic press into the other side's middle inscriber and the remaining presses into left and right. Now your next recipe should be named item 1 + the next 8 components = named item 2. Now its working to the maximum potential it has. It works to get more channels with the cable on an indoor antenna too. That's where local dense energy cells come in, especially in remote locations. AE2 - P2P Tunnels Tutorial. Yes, jus to go the . ; Fluid, set using a Water Bucket or any fluid bucket. Exterior: 578 Tunnels giving 18496 channels. You specify the region and put in a Spatial Cell (2 16 or 128 and give the IO port a redstone signal. This type of network is known as an "ad-hoc" network. AE2 is very usable without the Controller, you get eight channels and more with a subnetwork. Those haven't ported to 1. Devices from AE2 take up channels; so an interface takes a channel, a terminal takes a channel, a drive takes a channel (note that a drive can hold a number of storage cells, and always takes 1 channel). First 5 Minutes covers general information. [back of p2p] > cable > [back of p2p] won't work unless you connect the cable. I removed some interface and some import bus and export bus entities, and saw that i got -20/32 channels on the dense cable, if i attach an terminal or a interface/bus of any kind, the channels i see on the dense cable go towards 0, the. ; Function []. So it looks like each P2P node is taking up a channel. First of all is there a way to have "infinite" channels on a cable. So, there are two types of autocrafting: Craft-on-demand, and always-craft. The point of P2P isn't to get more channels, simply to get more channels through a smaller cable. I'll add that this connection is directional too, which is probably where your confusion came from. I have a question regarding AE2. AE2 Version: rv4-alpha-11. Rest of the video is a more in-depth demonstration of how they work, and how to design with them in mind. If you are looking for buckets, you can use a modification of either of these methods. Since they are pretty much superfluous. For more info check out the AE2 guide. Also, interesting thing to note about most AE2 devices (such as ME drives): they can transfer power and channels to adjacent AE2 devices without needing cables for that, so all but about 3 of the cables you put in the back are redundant. -2. There's a couple of ways to do this. The first step to getting started in AE2 is to acquire Quartz. 1 Prerequisite 2 Materials you will need 3 Getting a charge out of quartz 4 Stamping out Circuits 5 Steve's First ME Network 6 Channel Surfing 7 It's Auto-crafting, Jim, but not. Devices from AE2 take up channels; so an interface takes a channel, a terminal takes a channel, a drive takes a channel (note that a drive can hold a number of storage cells, and always takes 1 channel). Join. My solution was adding a chest to the subnetwork and attaching the interface to that, and an import bus set to only accept the finished products to pull out of the chest back into main network. The more devices an AE network has, the more power it requires. The only way to transfer power through an ME. (4th picture) So if you make each set of the controllers max size and have all the faces connect to the center network you can have ALOT of channels. 18 introduces new options to change how AE2 channels behave in your world. If you can find algorithmX's youtube video, he breaks down quickly and simply how to do this. An example: Let's say you have your main bulding A and a factory B that is 50 blocks away from that. This configuration seems to allow me to have as much as 9408 channels and i know that i don't really need this many, but it's fun to reach the limits sometimes. If a network is powered, it is powered on both sides of a tunnel. To get to use the full 32 channels per face, you need to have a dense cable connected from (excluding p2p) the ME Controller to carry the 32 channel signal long enough for you to branch out with normal fluix cables. As I recall, you can't put P2P (or any other) nodes directly on dense cable. Welcome to Explained. But it does make life easier for organizational purposes. use that as a connector (like a Cable Anchor or another cable attachment) to send power to a sub-net without connecting it. Angelin01. Always-craft is the much simpler way, and is what you will be able to do first. AE2 autcrafting is a life saver!! I recently migrated my small controller to my twin 7x7 skeleton controllers (the second controller is for managing the p2p channels) and hooked up 80 more interfaces with 40 molecular assemblers to my pre existing 60 with 30, literal walls of crafters. Other than that, make sure that the entire network has power (as p2p tunnels don't transfer power over each other). 1. so you can go Energy Acceptor (1 channel) -> Main network cable->quartz cable->transport cable. • 4 yr. It does not break your cables. Eevenin. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. (The more you have of them, the more of a mess it becomes keeping track of what connects to what. Devices connected to the same network can communicate and interact with each other, and the channel system limits the number of devices that can be connected to a single cable, adding a layer of planning and. If it is already possible with vanilla and AE2 itself, the suggestion will be considered invalid. The other function of the controller is raising the amount of power the network can take in per tic. 4k disk = 4k items total. The channels system is awesome! A bit complicated but I absolutely love the engineering aspect it brings to an otherwise overly simple to use mod. The enabling/disabling channel is completely random, i can be inside my ME, search some some items and "clic" no more answer, all gray, i check and : "missing channel device" however, and as you can see, only 6/8 channel, and anchor cable used for avoid any routing mistake. The Smart Cable is a covered cable capable of transmitting up to 8 channels and displays (on the sides of the cable) the current number of channels being used. An ME Cable is used to inter connect ME Network devices. Interior: 135 Tunnels giving 4320 channels, 5 sides on the outside are required to extract these tunnels. 7. Unlike most ME Network devices, the ME Controller does not require channels, rather it emits them 8 or 32 per side, depending how many channels the.